AI Insights · Timothy · April 2022
Top Third Person Games on iOS in Denmark Q1 2022
An overview of the performance of the top 5 third person games on the iOS platform in Denmark for the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top five third person games on the iOS platform in Denmark showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a breakdown based on data from Sensor Tower.
PUBG MOBILE Throughout Q1 2022, weekly revenue for PUBG MOBILE fluctuated, peaking at around $54.4K in the final week of December before experiencing a gradual decline. By the end of March, revenue settled at approximately $28.2K. Weekly downloads also saw a downward trend, starting at 1.2K in late December and dropping to 387 by the end of March. Active users showed a similar pattern, starting at 12.6K and ending the quarter at 10.5K.
Guns of Glory: Lost Island Guns of Glory: Lost Island experienced a decline in weekly revenue from $12.9K in late December to $6.6K by the end of March. Downloads were relatively low throughout the quarter, peaking at 147 in mid-February and declining to 54 by the last week of March. Active users showed a steady decline from 400 in late December to 300 by the end of the quarter.
Genshin Impact: Natlan Launch Genshin Impact: Natlan Launch had a fluctuating revenue pattern, starting at $7.2K in late December and peaking at $18.1K in the final week of January. The quarter ended with revenue at around $12.1K. Weekly downloads were relatively stable, with a small decline from 424 in late December to 234 by the end of March. Active users also showed stability, starting at 6.1K and ending the quarter at 5.4K.
MARVEL Strike Force: Squad RPG MARVEL Strike Force: Squad RPG saw a generally positive trend in revenue, starting at $2.8K in late December and peaking at $5.7K in mid-March before closing the quarter at $5.1K. Downloads saw a minor increase, starting at 130 and reaching 246 by the end of March. Active users fluctuated slightly but remained around the 900 to 1K range throughout the quarter.
Star Wars™: Galaxy of Heroes Star Wars™: Galaxy of Heroes had a steady performance in weekly revenue, starting at $4.9K in late December and ending the quarter at $2.8K, with a peak of $3.8K in mid-March. Downloads maintained a low but stable count, starting at 66 and ending at 48. Active users remained relatively stable, fluctuating between 6.3K and 7.4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.